25 if(a->screen.z>b->screen.z)
27 if(a->screen.z<b->screen.z)
34 readcolmap(Display *d, RGB *cmap)
43 cmap[i].red = r|(r<<8)|(r<<16)|(r<<24);
44 cmap[i].green = g|(g<<8)|(g<<16)|(g<<24);
45 cmap[i].blue = b|(b<<8)|(b<<16)|(b<<24);
50 colorspace(RGB *cmap, Vert *v)
55 for(i=0;i!=ncolor;i++){
56 v[i].world.x=(cmap[i].red>>24)/255.-.5;
57 v[i].world.y=(cmap[i].green>>24)/255.-.5;
58 v[i].world.z=(cmap[i].blue>>24)/255.-.5;
63 viewport(view, viewrect, 1.);
64 persp(view, 30., 3., 7.);
65 look(view, (Point3){0., 0., -5., 1.}, (Point3){0., 0., 0., 1.},
66 (Point3){0., 1., 0., 1.});
68 for(i=0;i!=ncolor;i++)
69 v[i].screen = xformpointd(v[i].world, 0, view);
76 line(image, Pt(a.screen.x, a.screen.y), Pt(b.screen.x, b.screen.y), 0, 0, 0, display->white, ZP);
87 readcolmap(display, cmap);
89 draw(image, image->r, bg, nil, Pt(0, 0));
91 if(m > Dy(viewrect)/2)
93 ellipse(image, addpt(viewrect.min, divpt(Pt(Dx(viewrect), Dy(viewrect)), 2)),
94 m, m, 1, display->white, ZP);
97 line3(v[0x36], v[0x32]);
98 line3(v[0x32], v[0x3F]);
101 line3(v[0xF0], v[0xF3]);
102 line3(v[0xF3], v[0xFF]);
103 line3(v[0xFF], v[0xFC]);
104 line3(v[0xFC], v[0xF0]);
106 line3(v[0], v[0xF0]);
107 line3(v[0x36], v[0xF3]);
108 line3(v[0x32], v[0xFF]);
109 line3(v[0x3F], v[0xFC]);
111 qsort(v, ncolor, sizeof(Vert), (int(*)(const void*, const void*))cmp);
113 for(i=0; i!=ncolor; i++)
114 draw(image, rectaddpt(Rect(-3, -3, 4, 4), Pt(v[i].screen.x, v[i].screen.y)),
115 color[v[i].color], nil, Pt(0, 0));
116 draw(screen, image->r, image, nil, image->r.min);
117 flushimage(display, 1);
125 if(new && getwindow(display, Refnone) < 0){
126 fprint(2, "colors: can't reattach to window: %r\n");
129 draw(screen, screen->r, display->black, nil, ZP);
130 replclipr(screen, 0, insetrect(screen->r, 3));
131 viewrect = screen->clipr;
132 viewrect.min.y += stringsize(font, "0i").y + 5;
135 image = allocimage(display, viewrect, screen->chan, 0, DNofill);
136 dx = viewrect.max.x-viewrect.min.x;
137 dy = viewrect.max.y-viewrect.min.y;
139 viewrect.min.x=(viewrect.min.x+viewrect.max.x-dy)/2;
140 viewrect.max.x=viewrect.min.x+dy;
143 viewrect.min.y=(viewrect.min.y+viewrect.max.y-dx)/2;
144 viewrect.max.y=viewrect.min.y+dx;
147 fprint(2, "can't allocate image\n");
148 exits("bad allocimage");
154 void main(int argc, char **argv){
178 for(i=0;i!=ncolor;i++)
179 color[i] = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, cmap2rgba(i));
181 bg = allocimage(display, Rect(0, 0, 2, 2), screen->chan, 1, DWhite);
182 draw(bg, Rect(0, 0, 1, 1), color[0], nil, Pt(0, 0));
183 draw(bg, Rect(1, 1, 2, 2), color[0], nil, Pt(0, 0));
185 bg = allocimage(display, Rect(0,0,1,1), screen->chan, 1, bgcol);
187 q=(Quaternion){1.,0.,0.,0.};
194 qball(viewrect, &m, &q, redraw, 0);
195 else if(m.buttons & 2){
196 readcolmap(display, cmap);
198 qsort(v, ncolor, sizeof(Vert), (int(*)(const void*, const void*))cmp);
200 for(i=ncolor-1; i!=0; i--){
201 if(ptinrect(m.xy, rectaddpt(Rect(-3, -3, 4, 4), Pt(v[i].screen.x, v[i].screen.y)))){
205 sprint(buf, "index %3d r %3ld g %3ld b %3ld",
210 p = addpt(screen->r.min, Pt(2,2));
211 draw(screen, Rpt(p, addpt(p, stringsize(font, buf))), display->black, nil, p);
212 string(screen, p, display->white, ZP, font, buf);
219 }else if(m.buttons&4){