14 static Flayer **llist; /* front to back */
17 static Rectangle lDrect;
19 Vis visibility(Flayer *);
20 void newvisibilities(int);
21 void llinsert(Flayer*);
22 void lldelete(Flayer*);
24 Image *maincols[NCOL];
32 /* Main text is yellowish */
33 maincols[BACK] = allocimagemix(display, DPaleyellow, DWhite);
34 maincols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DDarkyellow);
35 maincols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DYellowgreen);
36 maincols[TEXT] = display->black;
37 maincols[HTEXT] = display->black;
39 /* Command text is blueish */
40 cmdcols[BACK] = allocimagemix(display, DPalebluegreen, DWhite);
41 cmdcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreygreen);
42 cmdcols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DPurpleblue);
43 cmdcols[TEXT] = display->black;
44 cmdcols[HTEXT] = display->black;
48 flnew(Flayer *l, Rune *(*fn)(Flayer*, long, ulong*), int u0, void *u1)
50 if(nllist == nlalloc){
52 llist = realloc(llist, nlalloc*sizeof(Flayer**));
64 flrect(Flayer *l, Rectangle r)
68 l->scroll = insetrect(r, FLMARGIN(l));
70 l->scroll.max.x = r.min.x+FLMARGIN(l)+FLSCROLLWID(l)+(FLGAP(l)-FLMARGIN(l));
75 flinit(Flayer *l, Rectangle r, Font *ft, Image **cols)
80 l->origin = l->p0 = l->p1 = 0;
81 l->f.display = display; // for FLMARGIN
82 frinit(&l->f, insetrect(flrect(l, r), FLMARGIN(l)), ft, screen, cols);
83 l->f.maxtab = maxtab*stringwidth(ft, "0");
85 draw(screen, l->entire, l->f.cols[BACK], nil, ZP);
94 draw(screen, l->entire, display->white, nil, ZP);
95 else if(l->visible == Some){
97 l->f.b = allocimage(display, l->entire, screen->chan, 0, DNofill);
99 draw(l->f.b, l->entire, display->white, nil, ZP);
100 flrefresh(l, l->entire, 0);
105 if(l->f.b && l->visible!=All)
112 flborder(Flayer *l, int wide)
115 border(l->f.b, l->entire, FLMARGIN(l), l->f.cols[BACK], ZP);
116 border(l->f.b, l->entire, wide? FLMARGIN(l) : 1, l->f.cols[BORD], ZP);
118 flrefresh(l, l->entire, 0);
128 return nllist? llist[0] : 0;
129 for(i=0; i<nllist; i++)
130 if(ptinrect(p, llist[i]->entire))
147 newvisibilities(int redraw)
148 /* if redraw false, we know it's a flupfront, and needn't
149 * redraw anyone becoming partially covered */
155 for(i = 0; i<nllist; i++){
157 l->lastsr = ZR; /* make sure scroll bar gets redrawn */
159 l->visible = visibility(l);
160 #define V(a, b) (((a)<<2)|((b)))
161 switch(V(ov, l->visible)){
173 if(ov == None || (l->f.b==0 && redraw))
175 if(l->f.b && redraw){
176 flrefresh(l, l->entire, 0);
187 draw(screen, l->entire, l->f.b, nil, l->entire.min);
196 if(ov==None && l->visible!=None)
205 for(i=nllist; i>0; --i)
216 for(i=0; i<nllist; i++)
220 llist[i] = llist[i+1];
227 flinsert(Flayer *l, Rune *sp, Rune *ep, long p0)
230 frinsert(&l->f, sp, ep, p0-l->origin);
231 scrdraw(l, scrtotal(l));
233 flrefresh(l, l->entire, 0);
238 fldelete(Flayer *l, long p0, long p1)
247 frdelete(&l->f, p0, p1);
248 scrdraw(l, scrtotal(l));
250 flrefresh(l, l->entire, 0);
260 frselect(&l->f, mousectl);
262 if(l->f.p0==l->f.p1){
263 if(mousep->msec-l->click<Clicktime && l->f.p0+l->origin==l->p0){
267 l->click = mousep->msec;
270 l->p0 = l->f.p0+l->origin, l->p1 = l->f.p1+l->origin;
275 flsetselect(Flayer *l, long p0, long p1)
281 if(l->visible==None || !flprepare(l)){
282 l->p0 = p0, l->p1 = p1;
285 l->p0 = p0, l->p1 = p1;
286 flfp0p1(l, &fp0, &fp1, &ticked);
287 if(fp0==l->f.p0 && fp1==l->f.p1){
288 if(l->f.ticked != ticked)
289 frtick(&l->f, frptofchar(&l->f, fp0), ticked);
293 if(fp1<=l->f.p0 || fp0>=l->f.p1 || l->f.p0==l->f.p1 || fp0==fp1){
294 /* no overlap or trivial repainting */
295 frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, l->f.p1, 0);
296 if(fp0 != fp1 || ticked)
297 frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, fp1, 1);
300 /* the current selection and the desired selection overlap and are both non-empty */
302 /* extend selection backwards */
303 frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, l->f.p0, 1);
304 }else if(fp0 > l->f.p0){
305 /* trim first part of selection */
306 frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, fp0, 0);
309 /* extend selection forwards */
310 frdrawsel(&l->f, frptofchar(&l->f, l->f.p1), l->f.p1, fp1, 1);
311 }else if(fp1 < l->f.p1){
312 /* trim last part of selection */
313 frdrawsel(&l->f, frptofchar(&l->f, fp1), fp1, l->f.p1, 0);
320 flrefresh(l, l->entire, 0);
324 flfp0p1(Flayer *l, ulong *pp0, ulong *pp1, int *ticked)
326 long p0 = l->p0-l->origin, p1 = l->p1-l->origin;
337 if(p1 > l->f.nchars){
346 rscale(Rectangle r, Point old, Point new)
348 r.min.x = r.min.x*new.x/old.x;
349 r.min.y = r.min.y*new.y/old.y;
350 r.max.x = r.max.x*new.x/old.x;
351 r.max.y = r.max.y*new.y/old.y;
356 flresize(Rectangle dr)
361 Rectangle r, olDrect;
367 /* no moving on rio; must repaint */
368 if(0 && Dx(dr)==Dx(olDrect) && Dy(dr)==Dy(olDrect))
371 draw(screen, lDrect, display->white, nil, ZP);
372 for(i=0; i<nllist; i++){
377 r = rectaddpt(rectsubpt(l->entire, olDrect.min), dr.min);
379 r = rectaddpt(rscale(rectsubpt(l->entire, olDrect.min),
380 subpt(olDrect.max, olDrect.min),
381 subpt(dr.max, dr.min)), dr.min);
382 if(l->visible==Some && f->b){
390 if(!rectclip(&r, dr))
392 if(r.max.x-r.min.x<100)
394 if(r.max.x-r.min.x<100)
396 if(r.max.y-r.min.y<2*FLMARGIN(l)+f->font->height)
398 if(r.max.y-r.min.y<2*FLMARGIN(l)+f->font->height)
402 frsetrects(f, insetrect(flrect(l, r), FLMARGIN(l)), f->b);
404 scrdraw(l, scrtotal(l));
417 if(l->visible == None)
421 if(l->visible == All)
423 else if((f->b = allocimage(display, l->entire, screen->chan, 0, 0))==0)
425 draw(f->b, l->entire, f->cols[BACK], nil, ZP);
426 border(f->b, l->entire, l==llist[0]? FLMARGIN(l) : 1, f->cols[BORD], ZP);
428 frinit(f, f->entire, f->font, f->b, 0);
429 f->maxtab = maxtab*stringwidth(f->font, "0");
430 r = (*l->textfn)(l, n, &n);
431 frinsert(f, r, r+n, (ulong)0);
432 frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 0);
433 flfp0p1(l, &f->p0, &f->p1, &ticked);
434 if(f->p0 != f->p1 || ticked)
435 frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 1);
437 scrdraw(l, scrtotal(l));
442 static int somevis, someinvis, justvis;
445 visibility(Flayer *l)
447 somevis = someinvis = 0;
449 flrefresh(l, l->entire, 0);
459 flrefresh(Flayer *l, Rectangle r, int i)
465 if((t=llist[i++]) == l){
467 draw(screen, r, l->f.b, nil, r.min);
470 if(!rectXrect(t->entire, r))
471 goto Top; /* avoid stacking unnecessarily */
472 if(t->entire.min.x>r.min.x){
474 s.max.x = t->entire.min.x;
476 r.min.x = t->entire.min.x;
478 if(t->entire.min.y>r.min.y){
480 s.max.y = t->entire.min.y;
482 r.min.y = t->entire.min.y;
484 if(t->entire.max.x<r.max.x){
486 s.min.x = t->entire.max.x;
488 r.max.x = t->entire.max.x;
490 if(t->entire.max.y<r.max.y){
492 s.min.y = t->entire.max.y;
494 r.max.y = t->entire.max.y;
496 /* remaining piece of r is blocked by t; forget about it */
502 flscale(Flayer *l, int n)
506 return scalesize(l->f.display, n);