Blob


1 #include <u.h>
2 #include <libc.h>
3 #include <draw.h>
4 #include <thread.h>
5 #include <mouse.h>
6 #include <cursor.h>
7 #include <keyboard.h>
8 #include <frame.h>
9 #include "flayer.h"
10 #include "samterm.h"
12 Cursor bullseye={
13 {-7, -7},
14 {0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF,
15 0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF,
16 0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF,
17 0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8,},
18 {0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84,
19 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE,
20 0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82,
21 0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00,}
22 };
23 Cursor deadmouse={
24 {-7, -7},
25 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
26 0x00, 0x00, 0x00, 0x0C, 0x00, 0x8E, 0x1D, 0xC7,
27 0xFF, 0xE3, 0xFF, 0xF3, 0xFF, 0xFF, 0x7F, 0xFE,
28 0x3F, 0xF8, 0x17, 0xF0, 0x03, 0xE0, 0x00, 0x00,},
29 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
30 0x00, 0x00, 0x00, 0x08, 0x00, 0x04, 0x00, 0x82,
31 0x04, 0x41, 0xFF, 0xE1, 0x5F, 0xF1, 0x3F, 0xFE,
32 0x17, 0xF0, 0x03, 0xE0, 0x00, 0x00, 0x00, 0x00,}
33 };
34 Cursor lockarrow={
35 {-7, -7},
36 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
37 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
38 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
39 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
40 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
41 0x00, 0x00, 0x00, 0x00, 0x0F, 0xC0, 0x0F, 0xC0,
42 0x03, 0xC0, 0x07, 0xC0, 0x0E, 0xC0, 0x1C, 0xC0,
43 0x38, 0x00, 0x70, 0x00, 0xE0, 0xDB, 0xC0, 0xDB,}
44 };
46 Image *darkgrey;
48 void
49 iconinit(void)
50 {
51 darkgrey = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x444444FF);
52 }