Blob


1 #include <u.h>
2 #include <libc.h>
3 #include <draw.h>
4 #include <memdraw.h>
6 enum
7 {
8 Arrow1 = 8,
9 Arrow2 = 10,
10 Arrow3 = 3
11 };
13 /*
14 static
15 int
16 lmin(int a, int b)
17 {
18 if(a < b)
19 return a;
20 return b;
21 }
22 */
24 static
25 int
26 lmax(int a, int b)
27 {
28 if(a > b)
29 return a;
30 return b;
31 }
33 #ifdef NOTUSED
34 /*
35 * Rather than line clip, we run the Bresenham loop over the full line,
36 * and clip on each pixel. This is more expensive but means that
37 * lines look the same regardless of how the windowing has tiled them.
38 * For speed, we check for clipping outside the loop and make the
39 * test easy when possible.
40 */
42 static
43 void
44 horline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr)
45 {
46 int x, y, dy, deltay, deltax, maxx;
47 int dd, easy, e, bpp, m, m0;
48 uchar *d;
50 deltax = p1.x - p0.x;
51 deltay = p1.y - p0.y;
52 dd = dst->width*sizeof(u32int);
53 dy = 1;
54 if(deltay < 0){
55 dd = -dd;
56 deltay = -deltay;
57 dy = -1;
58 }
59 maxx = lmin(p1.x, clipr.max.x-1);
60 bpp = dst->depth;
61 m0 = 0xFF^(0xFF>>bpp);
62 m = m0 >> (p0.x&(7/dst->depth))*bpp;
63 easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);
64 e = 2*deltay - deltax;
65 y = p0.y;
66 d = byteaddr(dst, p0);
67 deltay *= 2;
68 deltax = deltay - 2*deltax;
69 for(x=p0.x; x<=maxx; x++){
70 if(easy || (clipr.min.x<=x && clipr.min.y<=y && y<clipr.max.y))
71 *d ^= (*d^srcval) & m;
72 if(e > 0){
73 y += dy;
74 d += dd;
75 e += deltax;
76 }else
77 e += deltay;
78 d++;
79 m >>= bpp;
80 if(m == 0)
81 m = m0;
82 }
83 }
85 static
86 void
87 verline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr)
88 {
89 int x, y, deltay, deltax, maxy;
90 int easy, e, bpp, m, m0, dd;
91 uchar *d;
93 deltax = p1.x - p0.x;
94 deltay = p1.y - p0.y;
95 dd = 1;
96 if(deltax < 0){
97 dd = -1;
98 deltax = -deltax;
99 }
100 maxy = lmin(p1.y, clipr.max.y-1);
101 bpp = dst->depth;
102 m0 = 0xFF^(0xFF>>bpp);
103 m = m0 >> (p0.x&(7/dst->depth))*bpp;
104 easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);
105 e = 2*deltax - deltay;
106 x = p0.x;
107 d = byteaddr(dst, p0);
108 deltax *= 2;
109 deltay = deltax - 2*deltay;
110 for(y=p0.y; y<=maxy; y++){
111 if(easy || (clipr.min.y<=y && clipr.min.x<=x && x<clipr.max.x))
112 *d ^= (*d^srcval) & m;
113 if(e > 0){
114 x += dd;
115 d += dd;
116 e += deltay;
117 }else
118 e += deltax;
119 d += dst->width*sizeof(u32int);
120 m >>= bpp;
121 if(m == 0)
122 m = m0;
126 static
127 void
128 horliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
130 int x, y, sx, sy, deltay, deltax, minx, maxx;
131 int bpp, m, m0;
132 uchar *d, *s;
134 deltax = p1.x - p0.x;
135 deltay = p1.y - p0.y;
136 sx = drawreplxy(src->r.min.x, src->r.max.x, p0.x+dsrc.x);
137 minx = lmax(p0.x, clipr.min.x);
138 maxx = lmin(p1.x, clipr.max.x-1);
139 bpp = dst->depth;
140 m0 = 0xFF^(0xFF>>bpp);
141 m = m0 >> (minx&(7/dst->depth))*bpp;
142 for(x=minx; x<=maxx; x++){
143 y = p0.y + (deltay*(x-p0.x)+deltax/2)/deltax;
144 if(clipr.min.y<=y && y<clipr.max.y){
145 d = byteaddr(dst, Pt(x, y));
146 sy = drawreplxy(src->r.min.y, src->r.max.y, y+dsrc.y);
147 s = byteaddr(src, Pt(sx, sy));
148 *d ^= (*d^*s) & m;
150 if(++sx >= src->r.max.x)
151 sx = src->r.min.x;
152 m >>= bpp;
153 if(m == 0)
154 m = m0;
158 static
159 void
160 verliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
162 int x, y, sx, sy, deltay, deltax, miny, maxy;
163 int bpp, m, m0;
164 uchar *d, *s;
166 deltax = p1.x - p0.x;
167 deltay = p1.y - p0.y;
168 sy = drawreplxy(src->r.min.y, src->r.max.y, p0.y+dsrc.y);
169 miny = lmax(p0.y, clipr.min.y);
170 maxy = lmin(p1.y, clipr.max.y-1);
171 bpp = dst->depth;
172 m0 = 0xFF^(0xFF>>bpp);
173 for(y=miny; y<=maxy; y++){
174 if(deltay == 0) /* degenerate line */
175 x = p0.x;
176 else
177 x = p0.x + (deltax*(y-p0.y)+deltay/2)/deltay;
178 if(clipr.min.x<=x && x<clipr.max.x){
179 m = m0 >> (x&(7/dst->depth))*bpp;
180 d = byteaddr(dst, Pt(x, y));
181 sx = drawreplxy(src->r.min.x, src->r.max.x, x+dsrc.x);
182 s = byteaddr(src, Pt(sx, sy));
183 *d ^= (*d^*s) & m;
185 if(++sy >= src->r.max.y)
186 sy = src->r.min.y;
190 static
191 void
192 horline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
194 int x, y, deltay, deltax, minx, maxx;
195 int bpp, m, m0;
196 uchar *d, *s;
198 deltax = p1.x - p0.x;
199 deltay = p1.y - p0.y;
200 minx = lmax(p0.x, clipr.min.x);
201 maxx = lmin(p1.x, clipr.max.x-1);
202 bpp = dst->depth;
203 m0 = 0xFF^(0xFF>>bpp);
204 m = m0 >> (minx&(7/dst->depth))*bpp;
205 for(x=minx; x<=maxx; x++){
206 y = p0.y + (deltay*(x-p0.x)+deltay/2)/deltax;
207 if(clipr.min.y<=y && y<clipr.max.y){
208 d = byteaddr(dst, Pt(x, y));
209 s = byteaddr(src, addpt(dsrc, Pt(x, y)));
210 *d ^= (*d^*s) & m;
212 m >>= bpp;
213 if(m == 0)
214 m = m0;
218 static
219 void
220 verline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
222 int x, y, deltay, deltax, miny, maxy;
223 int bpp, m, m0;
224 uchar *d, *s;
226 deltax = p1.x - p0.x;
227 deltay = p1.y - p0.y;
228 miny = lmax(p0.y, clipr.min.y);
229 maxy = lmin(p1.y, clipr.max.y-1);
230 bpp = dst->depth;
231 m0 = 0xFF^(0xFF>>bpp);
232 for(y=miny; y<=maxy; y++){
233 if(deltay == 0) /* degenerate line */
234 x = p0.x;
235 else
236 x = p0.x + deltax*(y-p0.y)/deltay;
237 if(clipr.min.x<=x && x<clipr.max.x){
238 m = m0 >> (x&(7/dst->depth))*bpp;
239 d = byteaddr(dst, Pt(x, y));
240 s = byteaddr(src, addpt(dsrc, Pt(x, y)));
241 *d ^= (*d^*s) & m;
245 #endif /* NOTUSED */
247 static Memimage*
248 membrush(int radius)
250 static Memimage *brush;
251 static int brushradius;
253 if(brush==nil || brushradius!=radius){
254 freememimage(brush);
255 brush = allocmemimage(Rect(0, 0, 2*radius+1, 2*radius+1), memopaque->chan);
256 if(brush != nil){
257 memfillcolor(brush, DTransparent); /* zeros */
258 memellipse(brush, Pt(radius, radius), radius, radius, -1, memopaque, Pt(radius, radius), S);
260 brushradius = radius;
262 return brush;
265 static
266 void
267 discend(Point p, int radius, Memimage *dst, Memimage *src, Point dsrc, int op)
269 Memimage *disc;
270 Rectangle r;
272 disc = membrush(radius);
273 if(disc != nil){
274 r.min.x = p.x - radius;
275 r.min.y = p.y - radius;
276 r.max.x = p.x + radius+1;
277 r.max.y = p.y + radius+1;
278 memdraw(dst, r, src, addpt(r.min, dsrc), disc, Pt(0,0), op);
282 static
283 void
284 arrowend(Point tip, Point *pp, int end, int sin, int cos, int radius)
286 int x1, x2, x3;
288 /* before rotation */
289 if(end == Endarrow){
290 x1 = Arrow1;
291 x2 = Arrow2;
292 x3 = Arrow3;
293 }else{
294 x1 = (end>>5) & 0x1FF; /* distance along line from end of line to tip */
295 x2 = (end>>14) & 0x1FF; /* distance along line from barb to tip */
296 x3 = (end>>23) & 0x1FF; /* distance perpendicular from edge of line to barb */
299 /* comments follow track of right-facing arrowhead */
300 pp->x = tip.x+((2*radius+1)*sin/2-x1*cos); /* upper side of shaft */
301 pp->y = tip.y-((2*radius+1)*cos/2+x1*sin);
302 pp++;
303 pp->x = tip.x+((2*radius+2*x3+1)*sin/2-x2*cos); /* upper barb */
304 pp->y = tip.y-((2*radius+2*x3+1)*cos/2+x2*sin);
305 pp++;
306 pp->x = tip.x;
307 pp->y = tip.y;
308 pp++;
309 pp->x = tip.x+(-(2*radius+2*x3+1)*sin/2-x2*cos); /* lower barb */
310 pp->y = tip.y-(-(2*radius+2*x3+1)*cos/2+x2*sin);
311 pp++;
312 pp->x = tip.x+(-(2*radius+1)*sin/2-x1*cos); /* lower side of shaft */
313 pp->y = tip.y+((2*radius+1)*cos/2-x1*sin);
316 void
317 _memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, Rectangle clipr, int op)
319 /*
320 * BUG: We should really really pick off purely horizontal and purely
321 * vertical lines and handle them separately with calls to memimagedraw
322 * on rectangles.
323 */
325 int hor;
326 int sin, cos, dx, dy, t;
327 Rectangle oclipr, r;
328 Point q, pts[10], *pp, d;
330 if(radius < 0)
331 return;
332 if(rectclip(&clipr, dst->r) == 0)
333 return;
334 if(rectclip(&clipr, dst->clipr) == 0)
335 return;
336 d = subpt(sp, p0);
337 if(rectclip(&clipr, rectsubpt(src->clipr, d)) == 0)
338 return;
339 if((src->flags&Frepl)==0 && rectclip(&clipr, rectsubpt(src->r, d))==0)
340 return;
341 /* this means that only verline() handles degenerate lines (p0==p1) */
342 hor = (abs(p1.x-p0.x) > abs(p1.y-p0.y));
343 /*
344 * Clipping is a little peculiar. We can't use Sutherland-Cohen
345 * clipping because lines are wide. But this is probably just fine:
346 * we do all math with the original p0 and p1, but clip when deciding
347 * what pixels to draw. This means the layer code can call this routine,
348 * using clipr to define the region being written, and get the same set
349 * of pixels regardless of the dicing.
350 */
351 if((hor && p0.x>p1.x) || (!hor && p0.y>p1.y)){
352 q = p0;
353 p0 = p1;
354 p1 = q;
355 t = end0;
356 end0 = end1;
357 end1 = t;
360 if((p0.x == p1.x || p0.y == p1.y) && (end0&0x1F) == Endsquare && (end1&0x1F) == Endsquare){
361 r.min = p0;
362 r.max = p1;
363 if(p0.x == p1.x){
364 r.min.x -= radius;
365 r.max.x += radius+1;
367 else{
368 r.min.y -= radius;
369 r.max.y += radius+1;
371 oclipr = dst->clipr;
372 dst->clipr = clipr;
373 memimagedraw(dst, r, src, sp, memopaque, sp, op);
374 dst->clipr = oclipr;
375 return;
378 /* Hard: */
379 /* draw thick line using polygon fill */
380 icossin2(p1.x-p0.x, p1.y-p0.y, &cos, &sin);
381 dx = (sin*(2*radius+1))/2;
382 dy = (cos*(2*radius+1))/2;
383 pp = pts;
384 oclipr = dst->clipr;
385 dst->clipr = clipr;
386 q.x = ICOSSCALE*p0.x+ICOSSCALE/2-cos/2;
387 q.y = ICOSSCALE*p0.y+ICOSSCALE/2-sin/2;
388 switch(end0 & 0x1F){
389 case Enddisc:
390 discend(p0, radius, dst, src, d, op);
391 /* fall through */
392 case Endsquare:
393 default:
394 pp->x = q.x-dx;
395 pp->y = q.y+dy;
396 pp++;
397 pp->x = q.x+dx;
398 pp->y = q.y-dy;
399 pp++;
400 break;
401 case Endarrow:
402 arrowend(q, pp, end0, -sin, -cos, radius);
403 _memfillpolysc(dst, pts, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);
404 pp[1] = pp[4];
405 pp += 2;
407 q.x = ICOSSCALE*p1.x+ICOSSCALE/2+cos/2;
408 q.y = ICOSSCALE*p1.y+ICOSSCALE/2+sin/2;
409 switch(end1 & 0x1F){
410 case Enddisc:
411 discend(p1, radius, dst, src, d, op);
412 /* fall through */
413 case Endsquare:
414 default:
415 pp->x = q.x+dx;
416 pp->y = q.y-dy;
417 pp++;
418 pp->x = q.x-dx;
419 pp->y = q.y+dy;
420 pp++;
421 break;
422 case Endarrow:
423 arrowend(q, pp, end1, sin, cos, radius);
424 _memfillpolysc(dst, pp, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);
425 pp[1] = pp[4];
426 pp += 2;
428 _memfillpolysc(dst, pts, pp-pts, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 0, 10, 1, op);
429 dst->clipr = oclipr;
430 return;
433 void
434 memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, int op)
436 _memimageline(dst, p0, p1, end0, end1, radius, src, sp, dst->clipr, op);
439 /*
440 * Simple-minded conservative code to compute bounding box of line.
441 * Result is probably a little larger than it needs to be.
442 */
443 static
444 void
445 addbbox(Rectangle *r, Point p)
447 if(r->min.x > p.x)
448 r->min.x = p.x;
449 if(r->min.y > p.y)
450 r->min.y = p.y;
451 if(r->max.x < p.x+1)
452 r->max.x = p.x+1;
453 if(r->max.y < p.y+1)
454 r->max.y = p.y+1;
457 int
458 memlineendsize(int end)
460 int x3;
462 if((end&0x3F) != Endarrow)
463 return 0;
464 if(end == Endarrow)
465 x3 = Arrow3;
466 else
467 x3 = (end>>23) & 0x1FF;
468 return x3;
471 Rectangle
472 memlinebbox(Point p0, Point p1, int end0, int end1, int radius)
474 Rectangle r, r1;
475 int extra;
477 r.min.x = 10000000;
478 r.min.y = 10000000;
479 r.max.x = -10000000;
480 r.max.y = -10000000;
481 extra = lmax(memlineendsize(end0), memlineendsize(end1));
482 r1 = insetrect(canonrect(Rpt(p0, p1)), -(radius+extra));
483 addbbox(&r, r1.min);
484 addbbox(&r, r1.max);
485 return r;