Blob


1 /*
2 * Ken Shoemake's Quaternion rotation controller
3 */
4 #include <u.h>
5 #include <libc.h>
6 #include <draw.h>
7 #include <stdio.h>
8 #include <event.h>
9 #include <geometry.h>
10 #define BORDER 4
11 static Point ctlcen; /* center of qball */
12 static int ctlrad; /* radius of qball */
13 static Quaternion *axis; /* constraint plane orientation, 0 if none */
14 /*
15 * Convert a mouse point into a unit quaternion, flattening if
16 * constrained to a particular plane.
17 */
18 static Quaternion mouseq(Point p){
19 double qx=(double)(p.x-ctlcen.x)/ctlrad;
20 double qy=(double)(p.y-ctlcen.y)/ctlrad;
21 double rsq=qx*qx+qy*qy;
22 double l;
23 Quaternion q;
24 if(rsq>1){
25 rsq=sqrt(rsq);
26 q.r=0.;
27 q.i=qx/rsq;
28 q.j=qy/rsq;
29 q.k=0.;
30 }
31 else{
32 q.r=0.;
33 q.i=qx;
34 q.j=qy;
35 q.k=sqrt(1.-rsq);
36 }
37 if(axis){
38 l=q.i*axis->i+q.j*axis->j+q.k*axis->k;
39 q.i-=l*axis->i;
40 q.j-=l*axis->j;
41 q.k-=l*axis->k;
42 l=sqrt(q.i*q.i+q.j*q.j+q.k*q.k);
43 if(l!=0.){
44 q.i/=l;
45 q.j/=l;
46 q.k/=l;
47 }
48 }
49 return q;
50 }
51 void qball(Rectangle r, Mouse *m, Quaternion *result, void (*redraw)(void), Quaternion *ap){
52 Quaternion q, down;
53 Point rad;
54 axis=ap;
55 ctlcen=divpt(addpt(r.min, r.max), 2);
56 rad=divpt(subpt(r.max, r.min), 2);
57 ctlrad=(rad.x<rad.y?rad.x:rad.y)-BORDER;
58 down=qinv(mouseq(m->xy));
59 q=*result;
60 for(;;){
61 *m=emouse();
62 if(!m->buttons) break;
63 *result=qmul(q, qmul(down, mouseq(m->xy)));
64 (*redraw)();
65 }
66 }