# DO NOT EDIT! # generated with ./genpieces.sh extends Node var pieces = { "bishop": { "black": preload("res://assets/chess/bishop/bishopB2.png"), "white": preload("res://assets/chess/bishop/bishopW2.png"), }, "king": { "black": preload("res://assets/chess/king/kingB2.png"), "white": preload("res://assets/chess/king/kingW2.png"), }, "knight": { "black": preload("res://assets/chess/knight/knightB2.png"), "white": preload("res://assets/chess/knight/knightW2.png"), }, "pawn": { "black": preload("res://assets/chess/pawn/pawnB2.png"), "white": preload("res://assets/chess/pawn/pawnW2.png"), }, "queen": { "black": preload("res://assets/chess/queen/queenB2.png"), "white": preload("res://assets/chess/queen/queenW2.png"), }, "rook": { "black": preload("res://assets/chess/rook/rookB2.png"), "white": preload("res://assets/chess/rook/rookW2.png"), }, } func getpiece(kind, black): var k := "white" if black: k = "black" return pieces[kind][k]