#include #include #include #include void memimagedraw(Memimage *dst, Rectangle r, Memimage *src, Point sp, Memimage *mask, Point mp, int op) { Memdrawparam *par; if((par = _memimagedrawsetup(dst, r, src, sp, mask, mp, op)) == nil) return; _memimagedraw(par); } void memfillcolor(Memimage *m, u32int val) { _memfillcolor(m, val); } u32int pixelbits(Memimage *m, Point p) { return _pixelbits(m, p); }