Commits
- Commit:
e3317c86113ff236272f6bf1b88cacfe54103be3
- From:
- Omar Polo <op@omarpolo.com>
- Date:
fix my email address
used @openbsd.org initially by mistake and got copied around in
most files. Since this has nothing to do officially with the OpenBSD
project, use my own email address.
- Commit:
93cde5d11223ff70e3ced414173b32a63790c972
- From:
- Omar Polo <op@omarpolo.com>
- Date:
drop notify_seek var; always notify on seeks
First move towards a change in the behaviour of `monitor': advancement
on tracks during the play are reported also every second, as the music
is played, not only when there's an explicit seek.
- Commit:
9fb9424225a739a0fbbfec5d31f21458126fd9c2
- From:
- Omar Polo <op@omarpolo.com>
- Date:
add consume mode
the consume mode implicitly drops the tracks from the playlist when
played 'till the end (note that skipping over a track doesn't trigger
the consume mode - yet?)
- Commit:
15aecb89d41f59ac375c7a2a2194ab7cddcaa020
- From:
- Omar Polo <op@omarpolo.com>
- Date:
monitor: fix reported event
rethink a bit which event are reported and when.
- drop 'toggle' event as it's not useful; now 'amused toggle' will
report the play/pause event.
- replace 'flush' with 'load'. there's no real difference between a
flush and an empty load. (also, less event the better)
- some events (next/prev/jump) are reported earlier to avoid possible
issues (when messing around with the playing queue we can end up in
every possible state.)
- report 'seek' only after it really happened (i.e. after the player
process sent the new position.) There's still a possible race here
(we can receive a previous IMSG_POS and think it's the reply to the
seek) but it it's hard/impossible to work around.
- drop 'restart'. we have 'seek' now which is better (and actually
restart is implemented on top of seek.)
- add 'seek' to the default list of events.
- Commit:
949b5c2eb6f46f77b423a93558d196204dce2953
- From:
- Omar Polo <op@omarpolo.com>
- Date:
refactor control_notify
it's awkward to call it with the address of the imsgev struct inside
the ctl_conn struct. Just relay the info to every client in monitor
mode. After all, if a client is in monitor mode *and* issues
commands, it's not strange that they're echoed back (note that this is
currently impossible, the command line client can either issue
commands or be in monitor mode.)
- Commit:
8d08767078347495fc28f6a97ad1e5e1b3b6f5f2
- From:
- Omar Polo <op@omarpolo.com>
- Date:
reimplement `restart' on top of seek
- Commit:
f36fd90a2e6ab101692fba0fa643aec5035597cd
- From:
- Omar Polo <op@omarpolo.com>
- Date:
use (a modified version of) kristaps' oconfigure
see GitHub issue #1
- Commit:
791d3db313f1f9816c699583c97079efccd408d6
- From:
- Omar Polo <op@omarpolo.com>
- Date:
implement seeking
This adds the internal management of the seeking, as well as the
decoder backends bits.
- Commit:
ae335651f8a91f929ca576e1e3e3e2a5ba780059
- From:
- Omar Polo <op@omarpolo.com>
- Date:
declare local functions as static
- Commit:
ff06024f86fb68ea11b030f669b162794eb5bc19
- From:
- Omar Polo <op@omarpolo.com>
- Date:
keep track of current position and total duration
- Commit:
17ef54d6ac6c34b0b1370c1c57836322702783e1
- From:
- Omar Polo <op@omarpolo.com>
- Date:
improving error reporting
makes the player process optionally send back a string describing the
failure to provide a better and more coincise error message.
This turns the syslog message(s):
amused: unknown file type
amused: failed to play, skipping /home/op/pics/phos.jpg
into:
amused: unknown file type; skipping /home/op/pics/phos.jpg
- Commit:
58b2f322e4e3360e8d7e1fd892842d891fdba186
- From:
- Omar Polo <op@omarpolo.com>
- Date:
skip every non-regular file
not only directories... I guess we can't do much even with sockets,
fifos or character devices. (symbolic links are still supported since
we follow them)
- Commit:
ebdc0a24f14a77c01c20f3c8f7d106dc2f0ee410
- From:
- Omar Polo <op@omarpolo.com>
- Date:
drop unnecessary temp variable in main_restart_track
- Commit:
e06ad444a2ebf4c3ef8c41c6f4fa74f358f205be
- From:
- Omar Polo <op@omarpolo.com>
- Date:
avoid unnecessary initialization
we're just gonna memcpy all over path again a couple of lines before; a
smart compiler will probably ignore the initialization anyway.
- Commit:
5d86bc14239778053daa5c38c13f2a5c7d63a24c
- From:
- Omar Polo <op@omarpolo.com>
- Date:
simplify main_send_player: data is always NULL