Commits


pledge early This changed amused to pledge "stdio rpath" early in main() and then drop down to "stdio" in ctlaction, by removing the pledge call in parse. Simplifies a bit the logic and runs more code under pledge.


s/imsg_name/event_name


monitor: fix reported event rethink a bit which event are reported and when. - drop 'toggle' event as it's not useful; now 'amused toggle' will report the play/pause event. - replace 'flush' with 'load'. there's no real difference between a flush and an empty load. (also, less event the better) - some events (next/prev/jump) are reported earlier to avoid possible issues (when messing around with the playing queue we can end up in every possible state.) - report 'seek' only after it really happened (i.e. after the player process sent the new position.) There's still a possible race here (we can receive a previous IMSG_POS and think it's the reply to the seek) but it it's hard/impossible to work around. - drop 'restart'. we have 'seek' now which is better (and actually restart is implemented on top of seek.) - add 'seek' to the default list of events.


initialize status_format early in the main() otherwise we may leave it NULL (it's set only in ctl_status) and crash in print_status.


allow to customize the output of amused status This add a -f flag (that falls back to $AMUSED_STATUS_FORMAT) to control which field to print and in which order.


seek: allow h:m:s notation and percentage


add "seek" to monitor list of event


reimplement `restart' on top of seek


use (a modified version of) kristaps' oconfigure see GitHub issue #1


add seek subcommand


mark ctl_* as static too


sort commands


add missing initializers meh, just to please the compiler. Global variables are guaranteed to be zeroed so not specifying a value shouldn't matter, yet it complains.


typo in 'repeat'


print the duration and position