Commits


simplify the proxying code it doesn't make any sense to keep the proxying info per-location: proxying only one per-vhost. It can't work differently, it doesn't make sense anyway.


support optional client certificate for proxy rule


typo


add ability to proxy requests Add to gmid the ability to forwad a request to another gemini server and thus acting like a reverse proxy. The current syntax for the config file is server "example.com" { ... proxy relay-to host:port } Further options (like the use of custom certificates) are planned. cf. github issue #7


relax the "wont proxy request" check: don't check the port number Don't refuse to serve the request if the port number doesn't match the one we're listening on, as initially suggested by Allen Sobot. Complex setup may have a gmid instance reachable from multiple ports and the meaning of the check in the first places was to avoid tricking clients into thinking that we're serving for those domains: the port number is way less important than the schema or domain name. In the long run, the best way would probably to add a `listen on' keyword for the servers blocks, just like OpenBSD' httpd, but gmid can't listen on multiple ports/interfaces yet


fmt


move bufferevent initialization early in handle_handshake the error path needs an initialized bufferevent too, otherwise it'll crash when trying to write the response. This moves the initialisation early, right after the tls_handshake. Another option would be to initialise it in do_accept, but that may be too early.


don't die on ECONNABORTED ECONNABORTED is returned if a connections gets aborted after being queued before the accept(2). I had some cases of accept: Software caused connection abort on FreeBSD, this should avoid that.


don't work around a missing -Wno-unused-parameter It's been there for a long time, and it's frankly annoying to pretend to use parameters. Most of the time, they're there to satisfy an interface and nothings more.


Store clients inside a splay tree From day one we've been using a static array of client struct to hold the clients data. This has variuos drawbacks, among which: * reuse of the storage ("shades of heartbleed") * maximum fixed amount of clients connected at the same time * bugs are harder to debug The last point in particular is important because if we mess the client ids, or try to execute some functions (e.g. the various fcgi_*) after a client has been disconnected, it's harder to "see" this "use after free"-tier kind of bug. Now I'm using a splay tree to hold the data about the live connections. Each client' data is managed by malloc. If we try to access a client data after the disconnection we'll probably crash with a SIGSEGV and find the bug is more easy. Performance-wise the connection phase should be faster since we don't have to loop anymore to find an empty spot in the clients array, but some operations could be slightly slower (compare the O(1) access in an array with a SPLAY_FIND operation -- still be faster than O(n) thought.)


one FastCGI connection per client FastCGI is designed to multiplex requests over a single connection, so ideally the server can open only one connection per worker to the FastCGI application and that's that. Doing this kind of multiplexing makes the code harder to follow and easier to break/leak etc on the gmid side however. OpenBSD' httpd seems to open one connection per client, so why can't we too? One connection per request is still way better (lighter) than using CGI, and we can avoid all the pitfalls of the multiplexing (keeping track of "live ids", properly shut down etc...)


plug a memory leak c->req is set in client_read but never deallocated


fmt


libevent2 fix: unfreeze the client evbuffer libevent2 has this concept of "freezeness" of a buffer. It's a way to avoid accidentally write/remove data from the wrong "edge" of the buffer. The client_tls_{read,write} functions need to add/drain data from the opposite edge, hence the need for the unfreeze call. This is the minimum change in order to work on libevent2 too. Another way would be to define evbuffer_{un,}freeze as NOP on libevent 1, but it's ugly IMHO.


new I/O handling on top of bufferevents This is a big change in how gmid handles I/O. Initially we used a hand-written loop over poll(2), that then was evolved into something powered by libevent basic API. This meant that there were a lot of small "asynchronous" function that did one step, eventually scheduling the re-execution, that called each others in a chain. The new implementation revolves completely around libevent' bufferevents. It's more clear, as everything is implemented around the client_read and client_write functions. There is still space for improvements, like adding timeouts for one, but it's solid enough to be committed as is and then further improved.