Commits
- Commit:
23fa2f365aed5b5658a3c42970af14338efe9aa6
- From:
- Omar Polo <op@omarpolo.com>
- Date:
tag 0.4
- Commit:
0923bedccbd1064ef8ee9dd15bc6dbc54e1fcb2d
- From:
- Omar Polo <op@omarpolo.com>
- Date:
second part of the "unbroke flac"
in 0da0ad46 i got the return value wrong, so flac are broken wrt
stop/next/previous (which are all stops from the player process pov.)
Reported also by Dirk-Wilhelm Peters, thanks!
- Commit:
3c18f4385ec5789b4eac97f5559ff508843d5d4f
- From:
- Omar Polo <op@omarpolo.com>
- Date:
point out that it'll be available via ports
- Commit:
1a0b7d02c7724f8a00efd1dc826b35462f41c03b
- From:
- Omar Polo <op@omarpolo.com>
- Date:
bump version forgotten
- Commit:
ac02581fa50299d77f8549533342e3014e3643e5
- From:
- Omar Polo <op@omarpolo.com>
- Date:
unbreak flac: add back missing counter reset
spotted by sdk@, thanks!
- Commit:
a1e58086b26b2f6f313a7f68710d7ba106678aa6
- From:
- Omar Polo <op@omarpolo.com>
- Date:
update readme
- Commit:
3aeafed83fd86a09414856aa6d673af61428fd48
- From:
- Omar Polo <op@omarpolo.com>
- Date:
bump date
- Commit:
c86624f6da4f8dd827f4f5211822e8de74fca083
- From:
- Omar Polo <op@omarpolo.com>
- Date:
don't try to match the prev/next song; been broken since tx in load was added
originally i tried to match the previous or next song in the playing
queue after a load command if the current song was not matched. The
idea is ok-ish, but the implementation was broken and become a no-op
after some recent refactoring in that area.
- Commit:
56b5b3c673442fe9229f6c502a7d039d3850f6c8
- From:
- Omar Polo <op@omarpolo.com>
- Date:
mention the load matching heuristic in the manpage
- Commit:
251e00ff6d49ac88dee01a6bde35f26ac1680d3a
- From:
- Omar Polo <op@omarpolo.com>
- Date:
pledge audio too
while for my particular use-case this has always worked with only "stdio
recvfd", sio_open(3) mentions that if no further sio_open calls are made
all pledges can be dropped except for "audio", so let's keep it.
- Commit:
6a1b899f33aadd9552190404f656163ebe34de34
- From:
- Omar Polo <op@omarpolo.com>
- Date:
no point in returning int from a __dead function
- Commit:
18282bc033540ec923925534986cfa1c232a4a68
- From:
- Omar Polo <op@omarpolo.com>
- Date:
simplify phrasing
- Commit:
cd941eebd3cb53649a4e06fe982bafcf5e6a2ebf
- From:
- Omar Polo <op@omarpolo.com>
- Date:
remove the got_stop hack
now player_playnext has enough information to decide wheter to call
player_senderr or player_sendeof.
- Commit:
0da0ad464c14fc59e00a2d2d904ebc97bedb212e
- From:
- Omar Polo <op@omarpolo.com>
- Date:
change play_*() so that they return an integer
this will allow to remove the `got_stop' hack in player.c
- Commit:
335fa83ad847d6b5b891ec166625907be664ab5d
- From:
- Omar Polo <op@omarpolo.com>
- Date:
drop now unused #include <sndio.h>
with the recent refactoring, sndio is only visible in player.c