Commits
Commit:
23fa2f365aed5b5658a3c42970af14338efe9aa6
Author:
Omar Polo <op@omarpolo.com>
Date:
Mon Mar 14 09:00:14 2022 UTC
tag 0.4
Commit:
0923bedccbd1064ef8ee9dd15bc6dbc54e1fcb2d
Author:
Omar Polo <op@omarpolo.com>
Date:
Sun Mar 13 23:12:38 2022 UTC
second part of the "unbroke flac"

in 0da0ad46 i got the return value wrong, so flac are broken wrt
stop/next/previous (which are all stops from the player process pov.)

Reported also by Dirk-Wilhelm Peters, thanks!
Commit:
3c18f4385ec5789b4eac97f5559ff508843d5d4f
Author:
Omar Polo <op@omarpolo.com>
Date:
Sun Mar 13 17:40:02 2022 UTC
point out that it'll be available via ports
Commit:
1a0b7d02c7724f8a00efd1dc826b35462f41c03b
Author:
Omar Polo <op@omarpolo.com>
Date:
Sun Mar 13 17:39:51 2022 UTC
bump version forgotten
Commit:
ac02581fa50299d77f8549533342e3014e3643e5
Author:
Omar Polo <op@omarpolo.com>
Date:
Sun Mar 13 16:20:56 2022 UTC
unbreak flac: add back missing counter reset

spotted by sdk@, thanks!
Commit:
a1e58086b26b2f6f313a7f68710d7ba106678aa6
Author:
Omar Polo <op@omarpolo.com>
Date:
Sat Mar 12 17:32:11 2022 UTC
update readme
Commit:
3aeafed83fd86a09414856aa6d673af61428fd48
Author:
Omar Polo <op@omarpolo.com>
Date:
Thu Mar 10 16:38:43 2022 UTC
bump date
Commit:
c86624f6da4f8dd827f4f5211822e8de74fca083
Author:
Omar Polo <op@omarpolo.com>
Date:
Thu Mar 10 16:30:37 2022 UTC
don't try to match the prev/next song; been broken since tx in load was added

originally i tried to match the previous or next song in the playing
queue after a load command if the current song was not matched. The
idea is ok-ish, but the implementation was broken and become a no-op
after some recent refactoring in that area.
Commit:
56b5b3c673442fe9229f6c502a7d039d3850f6c8
Author:
Omar Polo <op@omarpolo.com>
Date:
Thu Mar 10 16:30:37 2022 UTC
mention the load matching heuristic in the manpage
Commit:
251e00ff6d49ac88dee01a6bde35f26ac1680d3a
Author:
Omar Polo <op@omarpolo.com>
Date:
Thu Mar 10 16:30:34 2022 UTC
pledge audio too

while for my particular use-case this has always worked with only "stdio
recvfd", sio_open(3) mentions that if no further sio_open calls are made
all pledges can be dropped except for "audio", so let's keep it.
Commit:
6a1b899f33aadd9552190404f656163ebe34de34
Author:
Omar Polo <op@omarpolo.com>
Date:
Thu Mar 10 16:30:34 2022 UTC
no point in returning int from a __dead function
Commit:
18282bc033540ec923925534986cfa1c232a4a68
Author:
Omar Polo <op@omarpolo.com>
Date:
Wed Mar 9 13:52:19 2022 UTC
simplify phrasing
Commit:
cd941eebd3cb53649a4e06fe982bafcf5e6a2ebf
Author:
Omar Polo <op@omarpolo.com>
Date:
Wed Mar 9 11:27:48 2022 UTC
remove the got_stop hack

now player_playnext has enough information to decide wheter to call
player_senderr or player_sendeof.
Commit:
0da0ad464c14fc59e00a2d2d904ebc97bedb212e
Author:
Omar Polo <op@omarpolo.com>
Date:
Wed Mar 9 11:24:36 2022 UTC
change play_*() so that they return an integer

this will allow to remove the `got_stop' hack in player.c
Commit:
335fa83ad847d6b5b891ec166625907be664ab5d
Author:
Omar Polo <op@omarpolo.com>
Date:
Wed Mar 9 09:18:38 2022 UTC
drop now unused #include <sndio.h>

with the recent refactoring, sndio is only visible in player.c
Omar Polo