Blob


1 # DO NOT EDIT!
2 # generated with ./genpieces.sh
3 extends Node
5 var pieces = {
6 "bishop": {
7 "black": preload("res://assets/chess/bishop/bishopB2.png"),
8 "white": preload("res://assets/chess/bishop/bishopW2.png"),
9 },
10 "king": {
11 "black": preload("res://assets/chess/king/kingB2.png"),
12 "white": preload("res://assets/chess/king/kingW2.png"),
13 },
14 "knight": {
15 "black": preload("res://assets/chess/knight/knightB2.png"),
16 "white": preload("res://assets/chess/knight/knightW2.png"),
17 },
18 "pawn": {
19 "black": preload("res://assets/chess/pawn/pawnB2.png"),
20 "white": preload("res://assets/chess/pawn/pawnW2.png"),
21 },
22 "queen": {
23 "black": preload("res://assets/chess/queen/queenB2.png"),
24 "white": preload("res://assets/chess/queen/queenW2.png"),
25 },
26 "rook": {
27 "black": preload("res://assets/chess/rook/rookB2.png"),
28 "white": preload("res://assets/chess/rook/rookW2.png"),
29 },
30 }
32 func getpiece(kind, black):
33 var k := "white"
34 if black:
35 k = "black"
36 return pieces[kind][k]