Commit Briefs

Omar Polo

use getprogname(3) instead of __progname

might help with portability, see for e.g. GitHub issue #1


Omar Polo

avoid unnecessary initialization

we're just gonna memcpy all over path again a couple of lines before; a smart compiler will probably ignore the initialization anyway.



Omar Polo

inline player_enqueue


Omar Polo

s/audio_init/player_init

was the only function to disrespect the player_* namespace (well, excepting play). while here also don't mark those two as static, they were the only static functions in the file. I'm not trying to enforcing private symbols here.


Omar Polo

no need to sio_setpar during initialization

we don't know what format the music will be so we have to stop and set the parameters in player_setup. there's no point in setting bogus parameter in audio_init.


Omar Polo

drop a local variable

don't need to keep `files' around, res->files is enough. it would have prevented the previous bug (probably.)


Omar Polo

fix `amused add' failure introduced in previous commit

don't advance the files pointer, we need the original pointer when receiving the replies.


Omar Polo

refactor: group imsg handling

the approach with one-function-per-imsg leads to too much code splatted across the file.



Omar Polo

bump version number


Omar Polo

CHANGES for 0.7 (tags/0.7)


Omar Polo

tweak -d description


Omar Polo

typo


Omar Polo

consume all enqueued messages before calling imsg_read

player_dispatch reads only one imsg from the ibuf. Next time it's called, the other messages on the ibuf (if any) are discarded and new ones are read. This can cause the player process to go out-of-sync with the main process if multiple messages were "bundled" in the same chunk. To avoid this, always try to imsg_read before. If it succeedes, we read process the equeued messages one by one, if it fails then we poll for new data and call imsg_read to process them and retry. This fixes a bug where amused could be "confused" by running $ amused pause ; amused stop ; amused play in a loop a few times. This bug and the repro were reported two months ago by Dirk-Wilhelm Peters, thanks! (and sorry it took so long to understand and fix the issue)