Commits


change play_*() so that they return an integer this will allow to remove the `got_stop' hack in player.c


drop now unused #include <sndio.h> with the recent refactoring, sndio is only visible in player.c


drop functions prototypes private to player.c and move hdl there too


refactor the player_shouldstop/sio_write dance in a function


fix argc check argc can be -1 if we called noarg with argc=0, because optind is 1.


correctly handle arguments for sub-commands things like "--" should be skipped etc, easier to rely on getopt(3).


output the two repeat bits in two different lines


ctl_noarg: allow argv == 0 for the implicit "status" case


rework how the daemon is automatically spawned The previous way introduce possible races if multiple `amused' instances try to start the daemon. The new approach is heavily lifted from how tmux does it, but with some minor differences. If the initial connect fails we try to grab a lock to safely execute the daemon only one time. In fact we try to connect one more time even when we hold the lock because another instance can grab the lock, start the daemon and release it between the failure of connect and the first flock. It also changes slightly how the program behaves and how the -d option works. Now running `amused' without arguments is a synonym for `amused status' and the -d option only works if no arguments were given and if the daemon wasn't running.


rework the smallest unique prefix sentence a bit


bump date


point out that the regexp is case insensitive


use the -p flag in the save state example


rework `load' description


replace stdin/err with standard input/error