Commits
- Commit:
cc9ecfbee7b1c346bd6b35bf1b9501bdf7eb9c21
- From:
- Xiao-Yong <xjin@anl.gov>
- Via:
- Russ Cox <rsc@swtch.com>
- Date:
devdraw: cocoa metal screen updates (#215)
* devdraw: cocoa metal screen uses a dirty hack to make everything smooth
* devdraw: cocoa metal screen uses a layer to make fullscreen applications behave
* devdraw: macOS cocoa metal fix resizeimg without img
* devdraw: macOS cocoa metal uses blit instead of render
We directly use the blit command encoder to copy texture to the
framebuffer. We no longer need to compile the metal shader every
time the application starts just for rendering a flat 2D surface.
* travis: add osx images covering 10.13 and 10.14
- Commit:
3197719090b3fd0a038767f7e8e15e771b1515be
- From:
- Russ Cox <rsc@swtch.com>
- Date:
acme: do not trim spaces during Put
The commit that introduced this was pushed accidentally.
It is not a good idea to do this.
(It breaks programs that think that a clean window
means the body matches the on-disk file.)
- Commit:
9179fdaaf4fb5748832b2162d35a515133bad0f5
- From:
- Pocket7878 <poketo7878@gmail.com>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
samterm: stop ignoring all keys >= Kcmd
- Commit:
317c3cdb76806629e8c2710b7fb9a69cc3e46867
- From:
- Xiao-Yong <jinxiaoyong@gmail.com>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
devdraw: stop redirecting ^H in cocoa-metal (#209)
- Commit:
5517aa034025214e43fff6760140d3089d3baf80
- From:
- Noah Evans <npe9@users.noreply.github.com>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
man/memdraw.3: fix typo
- Commit:
7bb69ba88b8083b3eb9b3afefd8cdeae6aea2149
- From:
- Fazlul Shahriar <fshahriar@gmail.com>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
libdraw,devdraw: fix compatibility with old 16x16 cursor protocol (#217)
Some libraries that depend on devdraw don't know about
32x32 cursor -- mainly 9fans.net/go/draw.
- Commit:
61601587295f6d0ef1c4084530fe0318e0c72b16
- From:
- Chris Schultz <christopher.schultz@auth0.com>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
devdraw: prefer low-power GPU for macOS metal rendering (#231)
- Commit:
26c6b2579543e928158fa7d3c00d8b0e04ac270c
- From:
- Russ Cox <rsc@swtch.com>
- Date:
devdraw: avoid deadlock on pre-Mojave macOS
- Commit:
dc60de7b64948e89832f03181e6db799060036b8
- From:
- Travis snɯǝᗡɔW <aoeu@users.noreply.github.com>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
fortunes: correct a mispelling (#234)
- Commit:
dfac95269ab7944810043fb9e78557b06ed3a767
- From:
- Martin Kühl <mkhl@posteo.net>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
acme: Update tag after receiving menu/nomenu control event (#251)
- Commit:
0308e1f010cd8650840fa0ceee3b342229982420
- From:
- Xiao-Yong <jinxiaoyong@gmail.com>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
devdraw: fix cocoa metal _flushmemscreen for invalid rectangles (#240)
It is possible to receive multiple screen resize events, and resizeimg
would be called for different sizes, before _flushmemscreen actually
gets called with rectangle sizes different from the most recent
resizeimg call. The size mismatch would trigger illegal memory
access inside _flushmemscreen.
This commit protects _flushmemscreen by returning early if the requested
rectangle is outside of the current texture rectangle.
- Commit:
4d3c36cce4d70dfd88bd5e782e86141775577d30
- From:
- Jacob Vosmaer <contact@jacobvosmaer.nl>
- Via:
- Russ Cox <rsc@golang.org>
- Date:
devdraw: respond to windowDidBecomeKey on darwin (#239)
Fixes bug where devdraw does not "notice" mouse position after task
switch. Fixes https://github.com/9fans/plan9port/issues/232.
- Commit:
047fd921744f39a82a86d9370e03f7af511e6e84
- From:
- Russ Cox <rsc@swtch.com>
- Date:
page: handle EPS without showpage
- Commit:
3ad4afbe821687bd77f8dffb0e0bf4947faf0a83
- From:
- Russ Cox <rsc@swtch.com>
- Date:
rio: delete ancient Imakefile (use mk instead)
Fixes #235.
- Commit:
43f1873709d39405b55f676ef21c42065cc1408d
- From:
- Russ Cox <rsc@swtch.com>
- Date:
acme: drop trailing spaces during Put of auto-indent window
Auto-indent mode leaves trailing spaces on blank lines
as you type past them, so silently elide them from the
window content as it gets written back to disk.
Another option would be to remove them from the
window entirely during Put, but they're actually nice
to have while editing, and to date Put has never
modified the window content.